Valor (w/ Calibur Studios) Aug. 2018-Dec. 2018
Level Designer
- Action MMO, worked on team creating a demo of PVP arena component and combat gameplay
- Designed/documented multiple “Dark Forest” concepts for a 1v1 3D action arena.
- Whiteboxed then built a “Dark Forest” arena using UE4.
- Collaborated with leads and artist; ensured gameplay suitability and consistent game aesthetics
Scamp: High Hat Havoc (Capstone) Dec. 2017- Aug. 2018
Designer
- 8-month student game project created by an interdisciplinary team of 16 for portfolio purposes.
- Designed and built demo level to demonstrate core mechanics, analyzed effects, and iterated on gameplay
- Established how the main characters would speak by creating and revising dialogue samples
- Assisted the lead designer in conceptualized puzzle ideas
Mommy’s Day Oct.-Nov. 2017
Designer
- Collaborated an interdisciplinary team of 5 on rapid prototype student project with storytelling focus
- Designed gameplay and narrative aspects such as a mini-game where the player makes a flower as one of the gifts for mom
- Planning the order of the mini-games for full narrative build-up to the end
- Built simple start menu and credits screen layout and functionality using a widget on UE4
- Wrote/voiced lines which are said by father and player character (child)
Cattle Battle Sept. 2017
Designer
- Developed a rapid prototype student project on an interdisciplinary team of 4
- Coordinated team brainstorm to establish initial game concept
- Designed top-down perspective and gameplay mechanics such as the cow’s speed down drop, and contributed ideas that were further developed with another designer
- Wrote voiced lines which are said by player characters (alien and farmer)