Level design has been one of the most exciting aspects of my Interactive Entertainment graduate program at UCF. In this blog, I talk about the level that I designed that became the BOSS level for our Capstone project. I started designing the level not knowing what it would become with two principles in mind; not requiring new art assets and creating something FUN. In the end, it was a good thing, because we didn’t think about a boss level until late into the Capstone Boss Level Reflections Crystal Wheeler 11/10/2018
Level design has been one of the most exciting aspects of my Interactive Entertainment graduate program at UCF. In this blog, I talk about the level that I designed that became the BOSS level for our Capstone project. I started designing the level not knowing what it would become with two principles in mind; not requiring new art assets and creating something FUN. In the end, it was a good thing, because we didn’t think about a boss level until late into the