Crystal A. Wheeler
Game Designer

Crystal A. Wheeler

Skills

- Unreal Engine (UE4)
- Japanese (JLPT N1, BJT 441pts)
- Microsoft Office
- Perforce

Experience

University of Central Florida                                 
Florida Interactive Entertainment Academy                     

Valor (w/ Calibur Studios)                                                                                                                                                    Aug. 2018-Dec. 2018
Level Designer
   - Action MMO, worked on team creating a demo of PVP arena component and combat gameplay
   - Designed/documented multiple “Dark Forest” concepts for a 1v1 3D action arena.
   - Whiteboxed then built a “Dark Forest” arena using UE4.
   - Collaborated with leads and artist; ensured gameplay suitability and consistent game aesthetics

Scamp: High Hat Havoc (Capstone)                                                                                                                                  Dec. 2017- Aug. 2018
Designer
   - 8-month student game project created by an interdisciplinary team of 16 for portfolio purposes.
   - Designed and built demo level to demonstrate core mechanics, analyzed effects, and iterated on gameplay
   - Established how the main characters would speak by creating and revising dialogue samples
   - Assisted the lead designer in conceptualized puzzle ideas

Mommy’s Day                                                                                                                                                                                  Oct.-Nov. 2017
Designer
   - Collaborated an interdisciplinary team of 5 on rapid prototype student project with storytelling focus
   - Designed gameplay and narrative aspects such as a mini-game where the player makes a flower as one of the gifts for mom
   - Planning the order of the mini-games for full narrative build-up to the end
   - Built simple start menu and credits screen layout and functionality using a widget on UE4
   - Wrote/voiced lines which are said by father and player character (child)

Cattle Battle                                                                                                                                                                                            Sept. 2017
Designer
   - Developed a rapid prototype student project on an interdisciplinary team of 4
   - Coordinated team brainstorm to establish initial game concept
   - Designed top-down perspective and gameplay mechanics such as the cow’s speed down drop, and contributed ideas that were further developed with another designer
   - Wrote voiced lines which are said by player characters (alien and farmer)
  

Education

University of Central Florida                                                                                                                                  Dec. 2018 
          Florida Interactive Entertainment Academy
           Master of Science, Interactive Entertainment - Production                   

University of Florida                                                                                                                                                  May 2018 
          Bachelors of Arts, English
           Minors: Japanese and Theater                   

Accomplishments

Game Design Document (GDD) Shootout                                                                                                           Nov. 2017 
          - Ranked 2nd among 29
           - Judged by industry professionals